World Building – The Big Bang

Greetings Travelers!!

 

Welcome to a new segment on World Building!! This is probably one of my favorite things to spend time on, and between my goal of making video games and actively playing and DMing dungeons & dragons has really fueled interest in world building.  Firstly today I just wanted to talk about the concept in general and really dive into it and some of my work in future posts.

 

What is World Building?

“The process of of constructing an imaginary world, sometimes associated with an entire fictitious universe.”

 

World Building and Me

At this point I’m not sure what to really talk about without getting into my process and discussing some of my work.  But for me, world building is an escape.  Growing up I always liked to retreat into books, movies, tv and my head, build interesting worlds that I want to be apart of.  Gaming and D&D give me the chance to play in these worlds.  I recently started DMing for the first time in a science fiction universe of my creation, the Operanius Galaxy.  I won’t talk about that now cause I need more content to post, but I will leave you all with a map I’ve been working on for my next fantasy campaign I’m calling the Ether.

The Ether

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Check back soon travelers for more world building and discussion on my Operanius Galaxy & Ether World.

DEV-Talk 1.0 – What Makes a Game Successful?

Question: What makes a game successful?

Answer: Who really knows???  This is a really complex question and one that really doesn’t have a concrete answer, but we will attempt to break it down.

 

The game development industry is a very difficult and challenging industry filled with tons of competition as developers all seek to get you to play their game.  Most games never see the light of day, the dev-team scraps the project, the studio shuts down, or loses funding.  But, for the few games that do see the light of day what really makes them successful?  For some developers, just releasing a game is a success.  For other developers it can be numerous things such as:

  • High Volume of Players
  • High Volume of Concurrent Players
  • High Sales
  • High Replayability
  • Long Life/Support of Game

There are probably more that I can’t think of but, those are generally the top markers in today’s industry.  The hard part, no one knows if their game will be a success.  When Call of Duty first started, they had no idea what their game would grow into, now they are one of the faces of FPS games (even though they should stop making games, but that’s a topic for a different day).  This small PC based historical shooter had a modest crowd until it hit Xbox 360 with the release of CoD 2, then it grew from there.  What really makes a game successful is the tastes and preferences of the players.  What are the players looking for, is it fun? Unique? Fresh? Cost to Play? Developer?  All these things can factor into a player’s decision to purchase/play a game.

BUT!!! It is important for developers to not just build a game that players want to play, but a game they want to make.  Going back to the CoD example, this is no longer a game that players want to play or that their developers want to make.  CoD franchise is all about pure profit now, can we make money?  And over the years their sales have reflected that, they put a lack of effort into the game using recycled graphics, mechanics, animations, but update it and charge players $60 bucks plus DLC.  Therefore sales have decreased and continue to.

Another example of how you can’t predict the success of a game is Fortnite.  Battle Royale is not a new concept, PUBG and H1Z1 lead the market in the genre.  Then this 3rd person, shooter, tower defense game decides to add a fun battle royale game-mode and it becomes one of the most popular games, running neck and neck with PUBG and sending H1Z1 to the dumpster.  Who would have thought in the over saturated BR genre with two games heavily dominating the competition that this small game would emerge the leader?

 

No one…

Bottom line, when making a game, be passionate about your game, engage with the gaming community, be transparent about development, accept player feedback, and try to bring your own fresh, unique, fun perspective to a genre and leave the rest to the Gaming Gods…

 

Check back next time for DEV-Talk 1.5 – What can kill your game?

Catch ya’ next time Travelers!

DEV-Talk 0.0 – Intro

What is DEV-Talk?

 

For those who have checked my About Page, my goal and the goal of Black-Hole Interactive is to become my own game development studio.  The goal of DEV-Talk is to discuss and understand different elements behind games, their design, success, production, etc…  While I am not yet a developer, I try to think like one and look at games from more perspectives than just as a gamer.

Check back for regular updates!! Later Travelers!