World Building – Luctus Regenum

Hail there Traveler!


Welcome back to another World Building post where I walk you through how I created one of my new factions, the Luctus Regenum.

Step 1:  What is the theme of this place?

For the land mass inhabited by the Luctus Rege, I wanted to have medieval theme, something like out of Game of Thrones but with heavy Roman influences.  I chose this theme because this countries history is derived from Dark Ages Europe, which has a lot of Gothic and Religious elements pulling from Rome.

Step 2:  Who lives here?

Since I am designing this world to be used as part of a Dungeons and Dragons Campaign, I am using their races to populate my world.  This particularly continent is mostly humanoids, with a bias towards non-humans.  I chose humans, gnomes, half-orcs, half-lings, and half-elfs for my races.

Step 3:  What is the geography like?

Usually this is step two, but I swap them depending on my mood and the kind of world I am working on.  For this continent I came up with the name Occidens, which is Latin for West since this is my western most land mass.  I wanted to give the continent geography similar to that of central Europe, Southern France, Northern Italy, Austria, and Germany.  So there would lots of rolling hills, fertile farmland, grasslands, then with some rivers and large/dense forests.

Step 4:  Details, Details, Details

At this point I have created the outline of my drawing, it’s time to start coloring it in.  I start imagining and creating the government, towns, cities, capitals, landmarks, etc…  I think about in this cause, who are the major players, the Noble Houses, who rules this land, what do they look like, etc…  I keep going and going until my drawing(world) is so detailed that it looks and feels real.  That is the kind of world I want to create for my players, the can go anywhere and talk to almost anyone, and those people and places each have their own stories.

Tip:  Leave some blanks!

The most important part of an interactive story like D&D is the players.  if you world is too detailed, your players can fit themselves into it.  However you leave out some details, make some things vague, it draws your players in and allows them to fill in the missing details making them more connected to the story and the world.


Thanks again for stopping by, and check back soon for more content.

Farewell Travelers!!


World Building – The Big Bang

Greetings Travelers!!


Welcome to a new segment on World Building!! This is probably one of my favorite things to spend time on, and between my goal of making video games and actively playing and DMing dungeons & dragons has really fueled interest in world building.  Firstly today I just wanted to talk about the concept in general and really dive into it and some of my work in future posts.


What is World Building?

“The process of of constructing an imaginary world, sometimes associated with an entire fictitious universe.”


World Building and Me

At this point I’m not sure what to really talk about without getting into my process and discussing some of my work.  But for me, world building is an escape.  Growing up I always liked to retreat into books, movies, tv and my head, build interesting worlds that I want to be apart of.  Gaming and D&D give me the chance to play in these worlds.  I recently started DMing for the first time in a science fiction universe of my creation, the Operanius Galaxy.  I won’t talk about that now cause I need more content to post, but I will leave you all with a map I’ve been working on for my next fantasy campaign I’m calling the Ether.

The Ether


Check back soon travelers for more world building and discussion on my Operanius Galaxy & Ether World.